hrfert.blogg.se

The riftbreaker sludge
The riftbreaker sludge











the riftbreaker sludge
  1. The riftbreaker sludge how to#
  2. The riftbreaker sludge series#

Intel i9 10900K 5,00 GHz all-core (game temps in the mid-70s)Īorus Xtreme RTX 3080 (driver version 496.76) But if I jump to a resource deposit, everything runs silky smooth, regardless of what I do.ĮDIT: Updated to 1.50 - little to no performance change with lots of cultivators on the map. And zooming out or when the base is attacked by creatures, it gets way worse. It's not a hardware problem, I know that for a fact, and the issue is only present in the main map. It's like everything is moving in slow motion right now, with consistently low FPS. However, something unexpected, and also something I fear inherently cannot be fixed, is how the main base map is progressively slowing down over time.

The riftbreaker sludge how to#

I did use a resource cheat in the beginning, until I got the hang of all the mechanics, because I found the loading tool-tips to be of more use than the seriously lacking ingame instructions on how to connect things, and what to do about it when random icons started popping up on various buildings. Though I probably screwed myself when I removed a couple of the resource scouting outposts without checking every little nook and cranny. I am also a completionist, so seeing the few "undiscovered" species in the log is simply unacceptable, so I have been delaying ending it as much as I can, trying to find what's left. Some off hand observations in my short amount of time playingĬlustering structures is a good idea if they're easy to protect.As someone who likes adventure games and being a "turtle" player in general, a hack'n slash / tower defense game was just what the doctor ordered for me, and I've probably been spending way too much time with the game already. Small things such as wind and solar power can be drag-built in lines and blocks, meaning you can kind of make a grid around repair towers if you're in an area where they're going to get hit by environment hazards. If you're in an area with significant attack risk, make sure your power cables are redundant, or at least shielded by walls/other structures so that the enemies don't just have to pull the plug and your tower network goes down.įor defensive towers, there's the obvious setup of flame and regular turrets in front, medium range stuff behind them, artillery in back with radar. The big thing though, is to remember that you can have more than one layer of walling this is particularly important early on in the hazenite outpost the enemies in question are stealthed, so they can get right up to the gate and do enough damage to it before turrets can kill, so you want to make sure they have plenty to chew through.

the riftbreaker sludge

I've also found that rushing geothermal and gas power is very important. They're not as subject to the whims of the environment, and their power output is massive compared to your renewables. Sludge should be seen as power generation, not water sources, at the beginning two pumps, two gas plants, 1 gas power, is 500 energy, which is huge. It gets even better when you get liquid handling 2 Your pumps don't require rare resources for level 2, so that means more sludge, more gas, more power. Geothermal is less powerful, but requires less setup, and provides mud/water for your cultivators, which can then of course be used to plant whatever you need, whether its more biomatter for generators, or rare resources. Depending on what's being planted and the area available, I've found that each cultivator can support 3-4 harvesters.

The riftbreaker sludge series#

I've started switching my main base to a series of rings, my headquarters and important stuff in the center, then rings of walls with towers. Build power generation between each walls, along with resource gathering. I do a repair tower on the edge of the range each repair tower. It's probably overkill, but it helps with the attacks and things like earthquakes and meteor strikes. As I expand out, I reduce turrets from the inner walls.įor outposts, I just go with resource gathering, 8-10 wind turbines, and a wall around them with turrets. Repair towers about the same distance apart, on the edge of the repair range.













The riftbreaker sludge